A social identity that an Internet user establishes in online communities and websites can be always different. As you move around the internet, most of the people you encounter can’t easily tell who you are. If you wish, you can keep your identity hidden (Suler, 2004). Develop an online self and develop “the real self” online is different. According to the American Council of Learned Societies (2006), cyberinfrastructure is something more specific than the network itself, but it is something more general than a tool or a resource developed for a particular project, a range of projects, or, even more broadly, for a particular discipline. If you wish, you can always keep your identity hidden. When people have the opportunity to separate their actions from real-world and identity, they feel less vulnerable about opening open. Whatever they say or do can’t be directly linked to the rest of their lives. But throughout the semester, developing my own site educated me a lot. I developed my own real identity online.
As a blog newbie, to develop a blog that my intended audiences would satisfy and appreciate is not easy. From design elements to editorial decisions, from website interface to customized theme, from content to the visually appealing blog, it is a difficult task to complete. I developed Sky’s Gaming Adventure – The Best Game Troller since January – at the beginning of the semester. My target audiences are literally everyone even people with no gaming sense at the beginning, but I think, for now, my blog is for gamers who are interested in gaming and have some basic sense in gaming. Blogging enables me to reach the billions of people that use the Internet. I would like to share my thoughts and gaming experiences from my blog posts, but what I really want is that my audiences feel my passion for publishing and creating content for them.
As a girl, to develop all the content related to gaming is uncommon. People always relate clothing, beauty or lifestyle blogs to girls, but I developed a gaming one. According to Phillips (2015), the kinds of behaviors on display during Gamergate represent that too many women in the technology sector encounter on a daily basis while navigating what are often banal or seem like they should be banal. As a girl, I disagree that males are dominating the gaming industry. We, girls, can play as wonderful as they are. We should be equal! So I decided to develop a gaming blog to show that I am who I am. I develop this blog not for someone who would like to read something similar to others but my unique experiences and sensations during my publishing and creating process.
Looking back, I contempt publication and overlooked its value. I think publication, is that just means making content available to the general public. As Gertz (2015) states, we design like machines. The work we produce is repeatable and predictable. It panders to a common denominator. We build buckets and templates to hold every kind of content, then move on to the next component of the system. Digital design is a human assembly line. While we have been streamlining our processes and perfecting our machine-like assembly techniques, others have been watching closely and assembling their own machines. All sites look familiar. I do not want to fall into the copycat culture online. Why publication is meaningful is because everything is unique and personal. We are publishing and sharing millions of stories through the presentational lens of a single corporation’s perspective (Gertz, 2015). Developing a blog with my own experiences and sensations is a totally different thing compared to anyone. Medium for Publishers will allow them to focus their energy on creative work, rather than trying to master ever-evolving tricks, viral strategies, and social services involved in reaching their audiences (Hempel, 2016). The things I published and the work of publications is precious as no one does the same as me.
Looking forward, I would like to keep being the real me online. Designing from the heart of our messages out means we fully acknowledge that they will not speak the same way to every person. We are thinking about how we should treat each piece of content, designing to reflect its subtle personality (Gertz, 2015). From all the peer reviews throughout the semester, my peers did tell me that they see the real me in the blog that I developed. This is what I hope to see also in the future that people can feel me designing from the heart. We don’t actually care about content. We only care about what content can do for us (Gertz, 2015). I hope the content that I created can somehow bring happiness to others and can inspire them sometimes. To be who you are, nothing can change your mind even the public.
To conclude, I really appreciate Suzanne and Jaiden gave me inspirations and educated me as a publishing professional. You will never accomplish anything unless you start making stuff now (Thorn, 2012). I hope everyone can be the “real self” online and always be able to share own thoughts and experiences in your own site. Also, be respectful and nice in Internet and other communities. Creating and publishing should never stop. Be authentic and follow the passion!
Campbell, G. (2009). A Personal Cyberinfrastructure. Retrieved from https://er.educause.edu/articles/2009/9/a-personal-cyberinfrastructure
Gertz, T. (2015). Design Machines. How to survive in the digital Apocalypse. Retrieved from https://louderthanten.com/coax/design-machines
Hempel, J. (2016). Medium Takes Aim at WordPress with a New Way to Power Sites. Retrieved from https://www.wired.com/2016/04/medium-now-way-power-entire-sites-including-ads/
Phillips, W. (2015). Let’s Call Trolling what it Really is. Retrieved from https://kernelmag.dailydot.com/issue-sections/staff-editorials/12898/trolling-stem-tech-sexism/
Suler, J. (2004). The Online Disinhibition Effect. Retrieved from http://truecenterpublishing.com/psycyber/disinhibit.html
Thorn, J. (2012). Make Your Thing. Retrieved from https://transom.org/2012/jesse-thorn-make-your-thing/